Flex Markers
Flex Markers are the markers between which audio is compressed or expanded. They can be created manually or automatically. Create flex markers by clicking the area in the top half of the waveform body. Different symbols indicate whether the marker is on a transient or not. Once the flex marker is created, it may be dragged.
Three flex markers can be created by clicking in the bottom half of the waveform body. Doing so on a transient creates one on the clicked transient, and one on the transients before and after. Clicking where a transient does not exist, creates one where clicked, and then ones on the transients before and after.
Four flex markers can be added by selecting a region with the Marquee tool and clicking it with the pointer tool. Clicking in the upper half of the selected area results in two markers being placed at the borders, and one on the transients directly before and after the selected area. Doing the same and clicking in the lower half of the selected area results in a marker being placed at the clicked position, one at each border.
Flex markers can be dragged to the left and right. Crossing a neighboring flex marker is a way to quickly change a flex region. Green regions dynamically indicate audio compression. Orange regions dynamically indicate expansion. If the region turns red, it means the compression or expansion will suffer reduced sound quality due to being overstretched.
Flex markers can be moved without time stretching by holding Option while dragging the flex marker.
To delete a marker, double-click it, use the Eraser tool, or right-click it and choose Delete Flex Marker (this method also provides the option to Delete Manually Created Flex Markers). Doing so will reset the area audio to its uncompressed/stretched state.
Flex markers can be attached to transients in another region by click-holding the flex marker and dragging the mouse upward or downward to the desired transient.
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Editing Audio Tutorials
- Logic Pro Audio Editing Part 1 - Audio Takes
- Logic Pro Audio Editing Part 2 - Flex Time
- Logic Pro Audio Editing Part 3 - The Sample Editor
- Logic Pro Audio Editing Part 4 - The Digital Factory Part 1
- Logic Pro Audio Editing Part 5 - The Digital Factory Part 2
Editing Audio Chapter Sections
- Take Folders
- Previewing Takes
- Toggling Take Folder Editing Mode
- Comping Takes
- Editing Comps
- Resizing Take Regions
- Cutting Take Folder and Take Regions
- Moving Take Folders and Take Regions
- Duplicating Comps
- Creating New Comps
- Renaming Takes or Comps
- Deleting Takes or Comps
- Exporting and Moving Takes or Comps to New Tracks
- Flattening and Merging Take Folders
- Unpacking Take Folders
- Packing Regions into Takes
- Using Flex Time
- Flex Modes
- Flex Markers
- The Flex Tool
- Making Tempo and Pitch Adjustments with Varispeed
- The Sample Editor
- Navigating Audio Files in the Sample Editor
- Selecting Audio in the Sample Editor
- Using the Pencil Tool
- Trimming Audio
- Silencing Audio
- Changing Audio Levels
- Normalizing Audio
- Audio Fades
- Creating Backups in the Sample Editor
- The Digital Factory
- Time and Pitch Machine
- Groove Machine
- Audio Energizer
- Silencer
- Audio to Score
- Quantize Engine
- Audio to MIDI Groove Template